Why Titanfall Exclusivity Was A Bad Deal For Microsoft

  

When the two new consoles were released last year, neither one had a game that could be counted as a system seller. Microsoft pointed to the March 2014 release of Titanfall as the game that would drive sales for the Xbox One which was released in November 2013. However, now that the sales numbers have been released, it is clear that didn’t happen. The Playstation 4 outsold the Xbox One in the month of March and, according to the publisher EA, Titanfall has failed to even sell 1 million units. In my opinion, this happened due to it not being an Xbox exclusive.

Due to Titanfall coming out on Xbox 360 and PC, in addition to Xbox One, there are multiple ways to play without spending the $500 to buy an Xbox One. I believe Microsoft had to agree to avoid exclusivity because Respawn, the developer, didn’t want to sell to such a small install base, reportedly only 5 million units to date. By opening the sales up to PC and the 80 million Xbox 360 owners, the sales of the game would be high enough to make it a success for Respawn. Microsoft did not have much room to negotiate since Respawn is an independent studio. In this arena, Sony has a distinct advantage over Microsoft because they own several first party studios. Sony can determine what system the games will be on and drive hardware sales with them unlike Microsoft.

Microsoft has a severe disadvantage currently because they own so few studios to drive sales. They will have to lower the price on the Xbox One or release a Halo game to drive sales of the console. In my opinion, Halo is really the only property Microsoft owns that is currently in production that could sell Xbox One units. Ironically, the Xbox One is actually selling pretty well. It is selling faster than the Xbox 360 did in the first six months; however, the Playstation 4 is selling historically well also. What this means is console gaming is alive and well and that can only mean great things for gamers going forward.

 

Pebble Steel Review

Last year, the Pebble watch was released to good reviews; however, the one problem with it for most people was it didn’t look very elegant. It is a watch that while functional, the style sticks out and looks different than most watches. Now, with Pebble Steel, they have addressed this issue. I just received mine and while it isn’t perfect, I feel like I’m living in the future.


The Pebble Steel looks very similar to other analog watches on the market. It comes with two watch bands, one leather and one steel, to suit either style. It’s thinner than I thought and has good build quality. The setup runs through the iPhone or android app which is free in the app store. Once loaded, the app walks you through connecting the watch to the phone via Bluetooth. It only took about 5 minutes to get up and running.


After setup, you can transfer both apps and watchfaces to the watch. It can hold up to 8 added watchfaces/apps. I added Foursquare, Yelp, a twitter client, a couple new watchfaces. The transfer process is only a few seconds for each addition. You can also store apps/watchfaces in the “locker” of the phone app for easy access to transfer in the future. The app store just opened about a week ago and I’m sure developers will come up with new and inventive ways for using the watch in the future. It feels like the iPhone did when they just opened the app store. We are in the infancy of the watch’s abilities and I can’t wait to see what new apps become available.


I have to say, it is really nice to have your phone in your pocket and get all your notifications on the watch. It saves me going to my phone and makes notifications more reactionary and less proactive. I don’t have to look at my phone to see what is happening, my watch tells me what’s happening. It has changed the way I use my phone and that is something I didn’t expect it to do.


If you are in the market for a watch and are thinking about getting a smartwatch, I would recommend checking out the Pebble Steel.